Through the Breach
Info From Kickstarter
Here is the link to the Kickstarter
Through The Breach Kickstarter
So, the Kickstarter has funded and it looks like things are going well. There are some pretty cool options for those who want to get in on the minis. Our game WILL be using minis. They don’t have to be the multi-pose models. In fact for playtesting, we probably won’t have them yet. But, if we decide to keep going with the game after playtesting, you might want to think about a mini. The Kickstarter will not save you any money over buying at your local game store. But, if you pledge more than $60, you’ll get a PDF version of the game which is handy for our group.
From the site:
“Through the Breach is a tabletop roleplaying game set in the world of Malifaux. Players take on the roles of various citizens, such as Gunfighters, Drudges, Dabblers, and Entertainers. Each of these characters is as unique as the players themselves. These are the Fated. As a Fated, you know your future, it has been told to you, as cryptic as the sparrow on a moonless night. It is your task to rush headlong into the arms of destiny, or to carve your own future.
One player takes on the role of the Fatemaster. It is his duty to craft the legends of the other players, to narrate the story of Malifaux in his own vision, and to move each Fated along towards the moment when they must choose between their fortune and their soul.
Through the Breach is a card-driven RPG, with actions resolved through the reveal of cards from a communal Fate Deck. Each player, however, has a Twist Deck of their own, and they can use these cards to push fate towards their own desires. The Fatemaster, however, relies on no such randomness. He is the lord of providence, after all. It is his task to weave a story, and if he dares to touch the Fate Deck… there are repercussions."
From the updates boards regarding “Pursuits”:
Pursuits in “Through the Breach” fill a similar (but somewhat different) role to “Classes” or “Archetypes” in other Tabletop RPGs. Fated (the name for player characters in our game) are far more than just their current pursuit. This is accomplished by a character choosing which road to travel, and being fairly free to switch them at any time.
Take the tail of Mr. Sterling, for example. Many would view him as a Criminal. He smuggles food and medicine into the quarantine zone… and more dangerous products out. Others would consider him a Wastrel, as he spends much of his free time in his favorite saloon. Still others might consider him an Overseer, as he manages the daily operations of his “legitimate” business (he’s an apple vendor).
None would be incorrect. Mr. Sterling is more than just his current Pursuit. He jumps between them as the story progresses, moving further down each path. Each Pursuit has a different advancement path, which provides Talents as they advance down the Pursuit. In addition, each Pursuit has an ability that can only be accessed by a character while they are “on the Pursuit”.
If a character leaves a Pursuit for another (done in between game sessions) he will begin gaining the talents associated with that pursuit. If he later returns to his original Pursuit, he will pick up where he left off, moving further down the track.
However, Pursuits differ very strongly from classes, in that they do not define a character’s role; that is up to the player. A Tinker can augment himself with powerful pneumatic armor, making him a robust physical combatant… or he could focus on more esoteric tools. It’s about the character, not the Pursuit. Two Performers may have learned the same talents moving down the same track, but they will both differ greatly in how they use those tools. In addition, they are likely to have very different “Advanced Pursuits”… which is something we’ll get into later!
For now, this graphic contains a list of the Novice Pursuits (that name might change) that are currently planned to be available to new character’s in Through The Breach!
Notes from Live chat. May be a little brief as I was listening and typing. But, I can flesh thins out if you have questions.
Characters get one free item determined by their “Class” and a set amount of money for gear
Soft cap for levels. Once all characters have achieved all the steps in their fate. Once that happens, the campaign “ends”. Not really open-ended system. But, the possibility is there for GM’s who wish to work a little.
Improvement system. Tons of skills. Every game session, you pick three skills that your character spent time on in the session. Fatemaster chooses one of those and that skill goes up by a point. Gamemaster may decide to give another skill. May be reverse (ie: gamemaster chooses 3 and player picks one of those).
Card draws for stats. One card for Physical. One for Mental. Three numbers that add up to a +1 total for instance 2,2, -3.
3-7 people is optimum group size
Pursuits are basic and advanced (AKA DEATH MARSHALL)
Most likely Crafting will be non-challenge based. Ie: No dice rolling. If your character is a blacksmith, he can make a sword. Period.
Pursuits example: Gunfighter LVL1 if you flip for initiative and have a RAM on your card you trigger Quick Draw and may draw your weapon as a free action. LVL 3 add any suit to your initiative. Thereby auto-triggering quick draw if you associate RAM to initiative.